The Gates of the Golden Monastary

Adventure part 2

The party walks into the lobby to notice three doors, one on each wall. All three are locked. In the middle of the room is a small indentation in the ground with staircases leading toca cauldron containing some type of liquid. Ishmir tries his hardest to tipp the cauldron but to no avail. Then Ciron steps up and tips it over using all of his strength. Out falls a key and the liquid. The key falls into the liquid which is making a sizzling noise. Elbric flings the key with his pinkey and as he touches the liquid his gauntlet on his pinkey dissolve, bit not his flesh. They take this key and proceed to the eastern door. In the next room they see some bunk beds and a podium containing what looks to be an egg on it. Ishmir grabs the egg and slowly becomes incased in ice. Meanwhile some dark adepts find them and start to attack. The party looks to be about defeated when the two adepts get instantly disintegrated. The necromancer they are looking for has saved them. He explains that he was on a 10 year trip and just got back to his tower being overrun. He promises to show the way to the monastery if they can rid the cult from his tower

The start of the adventure.

Four brave adventurers, Joe playing Eowyn the elven wizard, Andrew the dwarven cleric Elbric, Thad as the dwarven fighter Chiron, and David the human fighter Ishmir, all long time friends recieve a quest from a random man who came to their guild door dressed in full olden armor. The quest was to help him find the lost golden monastery which he lost his way from a month ago. Not fearing the dangers that lied ahead they accepted. They promptly bought supplies and headed east to the newly reborn necromancers tower, in hopes he knows how to get to the golden monastery. While traveling east they encounter an ape the size of a building, after two of their party is felled Ciron manages to cut the ape right in half. They stop to rest and lick their wounds. Shortly after arriving at the tower they notice the door was kicked in and it was dark inside. Ishmir the leader enters and the rest soon follows. When the las is in they are ambushed by two dark acolytes. They want no truce as they almost trick Ciron into a handshake trap. They were killed swiftly and the party starts to investigate the seemingly abandoned tower.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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